My work
Portfolio
During my degree, along with several Game Jams, I have made to date 17 published games on itch.io.
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Featured games
Story • 2022 - current
Oblivion
A high-fantasy series about legacy, mythic conflict, and a young hero drawn into the fate of Aarda after an ancient darkness returns. Built as a long-form world with character-driven lore, symbolic weapons, and layered history.
Story • 2024
Crimson Exile
Exiled and haunted by guilt, John - the estranged adoptive son of the legendary shooter Jake - returns to the League of Shooters in search of redemption after his accidental murder of Jake. Driven by a desire to reclaim his father's legacy, John must confront his past, overcome his self-doubt, and face the corrupted league as he discovers what his sister's hands played in their father's death.
Story • 2024
Forever Cry
In a dystopian future of Russia in the 1960s, Russia is now ruled by the NCR or New Communist Regime. When citizens returned from the war a new mental illness returned with them. In a 'We Happy Few' inspired story, follow Nikolai Solokov as he tries to escape his country while dealing with the side effects of this illness.
Game • Lore & World-building
Unreal Project Titan
Wrote lore, world-building, and concept art for an international game jam held by Epic Games. Working with writers and modellers, I helped create aspects of the in-game world.
Character • Oblivion
Abaddon
A fallen mythic antagonist whose presence shapes the conflict of Aarda through control, corruption, and fear. His profile focuses on antagonist design, symbolic contrast, and the pressure a world-scale threat places on every hero around him.
Character • Oblivion
Gryff Valentine
A young hero tied to a royal bloodline and a dangerous inherited weapon. Gryff's public profile focuses on visual identity, courage under pressure, and the tension between self-discovery and inherited responsibility.
Character • Oblivion
Ashante
A mythic death figure designed as a solemn guide rather than a simple threat. Ashante brings a quieter, spiritual layer to the worldbuilding, connecting the setting's ideas of souls, ritual, consequence, and mercy.
Artifact • Oblivion
Cupid's Bane
A legendary broken blade connected to inheritance, memory, and the burden of power in the Valentine bloodline. This artifact profile looks at how weapon lore can carry character identity without revealing late-story twists.
Character • Forever Cry
Nikolai Sokolov
Born into the harsh dystopian future of the NCR or New Communist Regime, Nikolai begins to show signs of the new mental illness. Set to exterminate it, Nikolai must escape the authorities and flee Russia lest he end up like his parents.
Character • Crimson Exile
John Brakeford
John is a man burdened by guilt, haunted by the accidental death of his adoptive father Jake. Returning to the League of Shooters, he seeks redemption - determined to uncover the truth behind his father's death and confront the sister who betrayed him.
Character • Crimson Exile
Myril Brakeford
Myril, John's adoptive sister and the ruthless leader of the League of Shooters, orchestrated Jake's death to seize power. Fuelled by jealousy and ambition, she manipulates the league for control, using fear and corruption to maintain her grip.
Game • Published on Itch.io
Hell's Gate
In creating a procedural game, I designed a procedural narrative system that, dependent on player choices and environmental factors, would generate different gameplay mechanics and story outcomes.
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Open to full-time roles, freelance, and collaborations.